Rivals Tools
meta Tier

Season 8 Tier List Maker

Build a Season 8 tier board, understand early patch volatility, and separate launch-day hype from repeatable hero value.

Rivals Tools tactical HUD artwork

Tier lists are useful when they explain decisions. They are harmful when launch-day noise becomes permanent judgment. Season 8 has enough moving pieces that your first board should be a working draft.

What Changed the Tier Conversation

Devil Dinosaur is new, Mantis changed identity, Rocket and Emma became safer, and several Duelists gained cleaner pressure windows. That means a fixed list is less useful than a tier maker that lets players encode their own ranked context.

Tier questionBetter framing
Is this hero broken?Can I repeat this value across maps and teammates?
Is this hero bad now?Did the patch remove the job I used them for?
Is this a pro pick?Can this work in my queue conditions?

Building a Better Board

Start by placing heroes you can actually play. A hero can be strong in coordinated play but unreliable in solo queue. A hero can look strong on day one because opponents have not learned the counterplay yet. That is especially true for Devil Dinosaur.

Use S-tier for repeatable value, A-tier for strong but context-dependent picks, and B-tier for heroes that need specific maps, teammates, or matchup conditions.

Export and Review

The Rivals Tools tier maker now includes a larger hero pool and a board summary export. Use it to compare your launch read with your actual match history. If your S-tier keeps losing for the same reason, the board is wrong for your queue even if the hero is theoretically strong.

FAQ

Should I copy a community tier list?

Use community lists as prompts, not instructions. Your own hero pool and rank environment matter.

How often should I update the board?

Update after meaningful evidence: repeated matchups, official balance changes, or a clear counterplay discovery.

Where should Devil Dinosaur start?

Start him high-priority but not final S-tier. His value depends heavily on pathing, support line of sight, and Primal Punishment execution.